I dare you to try it, you will not be disappointed! I will never hesitate to recommend Matt and his software to anyone needing “world building”. I think its would be a crime to only mention the software and not the designer and programmer behind it, Matt Fairclough provided to us unbelieveable support, custom coding, retooling, and improving aspects to the software allowing the art direction that was needed. And you couldn’t rely on any “tricks” because this was a stereo show that demanded a completely immersive experience. Terragen delivered! With it artists filled the “grid” with heavily art directed and detailed cloudscapes. Tron:Legacy was a show on a different level, and it required solutions and results both artistically and technically on a different level. The deeper we got into the show however the more and more demanding the work became. Going into TRON:Legacy I had experience supervising shows requiring a lot of atmospheric work so I wasn’t particularly concerned about that aspect. You can see a visual effects breakdown video here. Rob Nederhorst has used Terragen on commercial projects at Digital Domain, Sway Studio and Speedshape/LA, including the Djarum Mezzo cigarette spots “Race” and “Leap” which were nominated for a Visual Effects Society VES Award for outstanding compositing. I have done several projects with Terragen where it has generated lighting and reflection HDRIs and those became the only light source in the 3D renders.” “The team has taken an exponential leap in terms of photographic reality. “Terragen has been giving me incredible skies and environments for many years now,” says Rob Nederhorst, VFX Supervisor at Radium / ReelFX Creative Studios. The sun is as bright as the sun – much better than in HDR photography – and you can control its size without affecting its total contribution to the scene in order to get the best quality results in the destination renderer. Terragen’s HDR sun and skylight system is both inspired by nature and sensitive to the needs of visual effects in practice. HDR environments rendered by Terragen 4 can be used as image-based light sources and reflection environments in other renderers. Our goal is to give you the right balance of lighting as quickly as possible, and then give you controls to tweak individual lighting contributions to perfect your art. The quality of global illumination or ambient occlusion can be adjusted to find the right trade-off between render times and lighting quality. With realistic sunlight(s), local, and spot light sources that can illuminate anything, ray traced soft shadows, global illumination that enables full lighting interaction between surfaces, atmospheres and clouds, and ambient occlusion options, Terragen gives you all the flexibility you need to light your scenes.
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