![]() The same character would have an initiator level of 10th for determining the same effects of his warblade levels. A 10th-level swordsage/5th-level warblade would have an initiator level of 12th for all swordsage maneuvers and for determining the maximum maneuver level that this character could learn as a swordsage. Your initiator level for a specific martial adept class is your level in that class + 1/2 your levels in all other classes. Basically, you calculate the initiator level of each martial adept class separately. Q: How do you calculate initiator level if you have multiple martial adept classes (from Tome of Battle) and/or prestige classes?Ī: Calculating initiator level for multiclass characters or characters with prestige classes can be a little tricky. Q: When it comes to initiator levels, do you round down or up when you have half initiator levels, such as when you multiclass into other classes?Ī: You round down, to a minimum of initiator level 1st. The rules clearly state that “to initiate a maneuver or stance, you must be able to move” (ToB p38), which suggests that a pinned character shouldn’t be able to accomplish this. The Sage strongly recommends that a pinned character not be allowed to initiate a maneuver or stance. A grappling character is somewhat limited in his physical mobility, but to prevent him from initiating a maneuver or stance seems unreasonably limiting. (For example, a maneuver that requires movement can’t normally be initiated while in a grapple because the grappling character can’t move freely.) Many maneuvers and stances are designed for use by grappling characters, and it seems counterintuitive to restrict those options. It’s easiest to rule that other maneuvers and stances can be initiated normally while grappling unless something intrinsic to the maneuver indicates otherwise. Thus, the DM must apply a bit of his own common sense when adjudicating any grapple situation.Īny maneuver that involves an attack may be used while grappling, as long as it’s made with an unarmed strike, natural weapon, or light weapon against another character you are grappling (PHB p156). (It doesn’t, for example, mention “speaking” as an option.) It’s really intended more as a description of how grappling alters many normal actions available to characters (such as attacking and moving). ![]() I'm duplicating the questions and answers recored in that thread here, on the off chance that the thread is ever deleted or lost.Ĭan a martial adept (Tome of Battle) initiate a maneuver or change a stance while grappling? While pinned?Ī: The grapple rules provide a list of actions available to a grappling character, but it’s obviously not an exhaustive list. ![]() This is as close as it gets to an official errata for the Tome of Battle. However, fans of the Tome of Battle rallied together and compiled a listing of questions and answers from Wizard's Customer Service. The official word is that this will never be fixed since Wizards ended support for 3.5 errata with the release of D&D 4th edition. About midway through the third entry it looks as though someone copied and pasted over what was there with the Complete Mage errata. One of the more notorious flaws of the Tome of Battle is that the official errata by Wizards of the Coast contains about three entries that are actually about the Tome of Battle.
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